This was a very short but useful article. Digital game-based learning (DGBL) uses a combination of:
- Play theory or learning through engagin play
- Problem-based learning
- Situated Learning
- Challenge
It's important to keep the game from being too confusing or too hard. I've been seeing this in several other cases of library instruction games (i.e. ASU's Quarantined). You also need to give the students continuous feedback and scaffolding. DGBL should also be avoided on its own, instead it should be used with other methods such as a verbal introduction and a debriefing/review session. Students should be given the chance to practice what they have learned in the game as much as possible.
This also points me to other resources I've seen mentioned before but now sound really great, like Prensky's Digital Game-Based Learning, and Lave & Wenger's Situated Learning.
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