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So you can see it was a productive night. I'm going to include the nice picture I took of them now because I liked both pictures so much and couldn't choose between the two.
I've been amazed in the last two weeks how much I can bond with (female) students over the Twilight books. One of our student workers was lamenting about not having a car to drive to the mall for the midnight movie premier. I told her I was happy to drive if I could have some people to go with. So she's found at least one other person who wants to come, and now I don't have to go alone. My husband actually wants to see this movie, but he's not geeky enough to want to go at midnight. I'm in it as much for the cultural experience as anything else, I had such a great time at the last Harry Potter premier. But I did buy my "All Star Vampire Baseball League" shirt which arrived yesterday.
It's important to keep the game from being too confusing or too hard. I've been seeing this in several other cases of library instruction games (i.e. ASU's Quarantined). You also need to give the students continuous feedback and scaffolding. DGBL should also be avoided on its own, instead it should be used with other methods such as a verbal introduction and a debriefing/review session. Students should be given the chance to practice what they have learned in the game as much as possible.
This also points me to other resources I've seen mentioned before but now sound really great, like Prensky's Digital Game-Based Learning, and Lave & Wenger's Situated Learning.