My experiments with video games in the classroom payed off yesterday. I lengthened the activity considerably and it took them about 30 minutes to complete. That left us with time to go over a few things, this time it was mostly review.
I have to write up a poster on this and get it to the printer by Monday, which is why I'm at work today. I think my poster is coming along nicely, my husband has promised to go over it with me tomorrow since he has experience presenting his biology research.
The current poster is for our regional workshop on the 31st. I really want to submit a proposal for ACRL, which is due on Monday. I don't know if this project is good enough, but I just have to get over my inferiority complex and accept that I will never get anywhere if I don't try. I really think I'm on to something great here, even if I've only seen the tip of the iceberg. Interestingly enough, I don't think students mind the simplicity of the program. They genuinely seemed to have fun, and teased me about being a spy, or did James Bond impressions while finding their books and during the review.
What needs more development is the story. This seems to be more important than sophisticated technology. If it can seem less library-like and more roll-playing, I think the students will have even more fun, which means they will learn more.
I have been reading books and articles on related topics, though for a poster session I don't understand how you back up the project with past research. My brain is craving to sit down and do this so I can understand where to go next. I am excited that I have one more freshman composition class in a few weeks, so there's still time this semester to work on this, though not before the regional workshop. That's okay, I am very excited at how well the class went yesterday and think what I have is more than just "good enough."